﻿using System;

using Microsoft.Xna.Framework;


namespace SpaceAdventureLib.Universe.SpaceObjects
{
    [Serializable]
    public class Planet : Collidable
    {

        #region "Properties"

        #endregion

        #region "Constructor"

        public Planet(Space space)
        {
            this.PreInitialize(space);
        }
        
        #endregion

        #region "Methods"

        public override void FinaliseInitialization()
        {
            // do nothing
        }

        public override void Update(GameTime gameTime)
        {
            // TODO: do nothing
        }

        #endregion

    }
}
